Overview · Free-to-play desktop idle RPG · Windows and macOS

My Party Is Grinding

My Party Is Grinding is a free-to-play desktop idle RPG released on Steam on August 27, 2026. Five heroes fight in a small transparent window while you work. Steam reception opened Mixed at 42% of 288 reviews; the game is two days old at this check.

  • Checked Aug 29, 2026
  • Steam version v1.0.13
  • Mixed 42% / 288 reviews

Game snapshot · Checked Aug 29 2026

What the sources currently say about the shape of the game

  1. Steam · confirmed

    5heroes · 5elements

    Party of five in automated combat. Damage elements: Physical, Fire, Cold, Lightning, Chaos.

    Source: Steam store page

  2. Steam · confirmed

    4acts × 10stages × 5tiers

    Campaign expands to 200 stage-runs across all difficulties (Steam's “200 Battles” label).

    Source: Steam store page

  3. Steam · confirmed

    2 of 5tiers locked

    Normal · Hard · Nightmare are open. Hell and Inferno unlock gradually before Community Market opens.

    Sources: Steam store page + SUPERLINK launch announcement

  4. Steam + mpigdb

    200+orb nodes203 nodes · 7 branches according to mpigdb

    Orb Circuit is the primary permanent account layer. Steam gives the order of magnitude; mpigdb's client-data catalog reports exact counts.

    Sources: Steam store page · according to mpigdb client-data catalog

  5. Steam · confirmed

    400+gear · 8grades · 12slots

    Loot breadth per store description; drop tables and rarity weights are not published.

    Source: Steam store page

  6. wiki · attributed

    1,903Discord members1,251 online at check

    Community size sourced from mypartyisgrinding.wiki's Support footer; movement is not tracked continuously.

    Source: according to mypartyisgrinding.wiki

Quick answer: My Party Is Grinding is a free-to-play, always-online desktop idle RPG from SUPERLINK Inc. A party of five heroes fights automatically in a transparent overlay while you do other things. It launched on August 27, 2026 with Mixed reviews (42% of 288 positive). If you want to try it, start on Steam and join the official Discord for support. The Orb Circuit is the main long-term progression system, but no source currently publishes an opinionated build path — everything below is limited to confirmed reference points.

What the game is and how the core loop plays

SUPERLINK Inc. self-publishes the game and describes it as a small transparent desktop window where a party of five heroes fights, loots, and levels while the player works, codes, or browses — blending idle-game comfort with hack-and-slash RPG depth. The party of five heroes runs automated combat continuously.

Five starter classes are available at launch: Knight, Warrior, Assassin, Archer, and Mage. The store page says additional classes are unlockable but does not disclose the total. According to mpigdb.com’s client-data catalog, the full hero roster totals 80 heroes distributed as 5 classes × 16 tiers, and heroes are labeled with an 8-step rarity ladder — Normal, Magic, Rare, Epic, Unique, Legendary, Mythic, Transcendent.

Combat uses five damage elements — Physical, Fire, Cold, Lightning, Chaos — and applies a layered mitigation pipeline (dodge, block, damage reduction, armor). Gear is broad: 400+ pieces across 8 grades and 12 slots. The Orb Circuit, a directional growth tree of 200+ nodes, is the primary permanent account-upgrade layer.

The game is always-online and server-authoritative. There is no true offline play — instead, when the client is closed, gold and XP accrue as offline catch-up for up to eight hours.

Is it worth trying right now

Steam currently shows the game as Mixed, with 42% of 288 user reviews positive as of August 29, 2026. Steam has not yet computed a separate Recent Reviews window because the game is only two days old.

The most-recently-announced public version on the Steam store is v1.0.13, pushed via a server-maintenance patch on August 26, 2026 at 08:00 UTC. Whether the current 42% reception reflects launch-week server pain or a deeper design issue is not resolvable from any published source at this check.

The base game is free-to-play. Three paid DLCs are listed on Steam:

DLCPrice (USD)What it adds
Supporter Pack$3.994 pets granting gold-gain and EXP-gain bonuses while owned
Automation Pack$4.99Auto-stash, auto-combine, and auto-sell rules with preview and activity log; locked, equipped, and enhanced gear are always excluded
Stash Pack$2.993 stash pages of 36 slots each — 108 additional stash slots

The official Discord reports 1,903 members (1,251 online) as of August 29, 2026, per mypartyisgrinding.wiki.

Where to start when you’re stuck

Steam’s “Four Regions, 200 Battles” section states the campaign structure is 4 acts × 10 stages × 5 difficulties (Normal, Hard, Nightmare, Hell, Inferno). That works out to 40 unique campaign stages per difficulty tier and 200 stage-runs total across all difficulties (matching Steam’s “200 Battles” label).

Hell and Inferno are currently locked at launch. SUPERLINK’s launch announcement says they unlock gradually as balance testing continues before Community Market opens.

Global Steam achievement rates from mypartyisgrinding.wiki (citing Steam’s GetGlobalAchievementPercentagesForApp API), as of August 29, 2026:

MilestoneGlobal unlock rate
Clear Act 168.1%
Clear Act 259.9%
Clear Act 443.7%

These are the raw achievement-unlock percentages Steam reports. These percentages do not by themselves establish retention or per-act difficulty.

For live help while stuck, the two official channels linked from the Steam store page are the Discord and X (Twitter).

Confirmed Orb Circuit reference points

The Orb Circuit is the game’s central permanent-progression system. Recommended build paths, orb priorities, respec cost, and orb-passive interactions are not published in any web source we have reviewed — mpigdb.com provides raw client data but explicitly refuses to publish recommendations, mypartyisgrinding.wiki has no Orb Circuit build page, and the Steam store page describes the system generically. This site does not currently claim an opinionated Orb Circuit path.

What is confirmed:

  • Size (SUPERLINK, Steam store page): the Orb Circuit is a directional growth tree with 200+ nodes.
  • Full structure (according to mpigdb.com’s client-data catalog): 203 nodes distributed across 7 branches, with a full-unlock cost of 21,061,002 shards.
  • Prime Orb (mpigdb.com): documented as the central hub of the Orb Circuit, connecting other branches.
  • Repose Orb (mpigdb.com): documented as unlocking Offline Rewards calculation.

Steam’s achievement list also distinguishes two boss-reward tiers on mypartyisgrinding.wiki’s achievements page: stage-boss chests (“Boss’s Bonus — open 10 stage-boss boxes”) and act-boss chests (“The Royal Vault — open 10 act-boss boxes”), plus a no-death act-boss clear (“Everyone Goes Home”). Which orb build clears each boss, or which orbs to prioritize with limited shards, is not yet answerable from any public source.

How we source this site

This site follows a strict three-tier attribution rule so you can tell what we saw firsthand from what we’re relaying:

  • Confirmed statements come from a first-party source — SUPERLINK’s Steam store page, embedded partner announcements, or DLC store listings. Written as plain claims.
  • Attributed statements come from a single independent secondary source — currently either mpigdb.com’s client-data catalog or mypartyisgrinding.wiki. Written with an explicit “according to…” attribution so you can trace them.
  • Unverified claims never appear in the body. If no source publishes something (recommended orb paths, per-boss mechanics, tier lists), we say so directly rather than filling the gap with a guess.

Every fact on this page has a checked date. Where the number can move quickly (Steam version, review percentage, patch cadence, Discord size, act clear rates), we re-check on a shorter cycle. Where mpigdb’s own datamining tag (“v56.0”) diverges from Steam’s public semver (“v1.0.13”), we do not claim a mapping between the two — they are separate identifier domains.

The author of this site does not currently play the game. Anything that would require first-party experimentation (respec cost, orb-passive interaction, boss damage checks) is called out as a gap rather than fabricated.

Sources

Each source below lists the specific on-page section(s) used so readers can verify our claims at their origin.

  • My Party Is Grinding on Steam, Valve and SUPERLINK Inc. Sections used: About This Game (opening paragraph; Five Heroes, One Party; Automated Combat With Real Strategy; Four Regions, 200 Battles; Progression That Never Stops; Endless Loot, Deep Gear Crafting; Server-Based Online Game); Details block (Developer / Publisher line and social linkbar); All Reviews summary widget; embedded partner announcement “Servers Back Online — Update to v1.0.13”. Checked August 29, 2026.
  • Supporter Pack DLC on Steam, SUPERLINK Inc. Section used: About This Content. Checked August 29, 2026.
  • Automation Pack DLC on Steam, SUPERLINK Inc. Section used: About This Content. Checked August 29, 2026.
  • Stash Pack DLC on Steam, SUPERLINK Inc. Section used: About This Content. Checked August 29, 2026.
  • mpigdb.com Heroes catalog, mpigdb.com (independent community DB). Sections used: Heroes page filters and intro copy; rarity-filter labels. Checked August 29, 2026.
  • mpigdb.com Runes catalog, mpigdb.com. Section used: Runes page header (nodes / branches / shard total). Checked August 29, 2026.
  • mpigdb.com Runes guide, mpigdb.com. Section used: Runes guide body (Prime Orb + Repose Orb descriptions). Checked August 29, 2026.
  • mypartyisgrinding.wiki homepage, mypartyisgrinding.wiki. Section used: FAQPage schema and hero copy “Where are you stuck?” (act clear rates). Checked August 29, 2026.
  • mypartyisgrinding.wiki achievements list, mypartyisgrinding.wiki. Section used: Achievements ItemList (Boss’s Bonus, The Royal Vault, Everyone Goes Home entries). Checked August 29, 2026.
  • mypartyisgrinding.wiki troubleshooting page, mypartyisgrinding.wiki. Section used: Support footer (Discord member count). Checked August 29, 2026.

Attributed · mypartyisgrinding.wiki

Published global Act clear rates

According to mypartyisgrinding.wiki citing Steam's GetGlobalAchievementPercentagesForApp. These percentages report global achievement completion. They do not by themselves establish retention, player drop-off, or relative per-act difficulty.

Act 3 is omitted because its clear-rate percentage has not been published by the sources we cite — its value is unknown, not zero.

  1. Act 1 68.1%
  2. Act 2 59.9%
  3. Act 4 43.7%

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